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Things to Do

Spidey Sense in Overdrive! Amazing Enhancements to Universal’s Spiderman Ride

8 March 2012 by Suzannah Otis 1 Comment

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Spider-Man Opening Day Today marked the re-opening of Universal Orlando Resort’s Amazing Adventures of Spiderman at Islands of Adventure. I was unable to make this special opening event this morning, but luckily have a guest author to help give us a detailed review of the new experience. First let’s go over the official facts about the attraction:

The Amazing Adventures of Spider-Man reopens today with all-new 4K digital high-definition animation, a new highly-sophisticated Infitec 3-D projection system, a new music score and new high-tech 3-D glasses so that guests can experience the improvements the way the attraction’s creators envisioned.  The attraction’s sets, audio system and lighting have also been upgraded.

As they reanimated the attraction film, the creative team added hundreds of new details and effects.  Guests will see moss swaying in the wind, rats scurrying through the streets and hear electricity arching so close it will raise the hair on the back of their necks.  And for the first time ever, Spider-Man co-creator Stan Lee will make a cameo appearance inside the attraction.  Lee was meticulously animated in 3-D and placed in more than one scene inside the new animation.

Guests Enjoying The Amazing Adventures of Spider-Man - HR
Guests Enjoying The Amazing Adventures of Spider-Man

 

“The Amazing Adventures of Spider-Man was so wonderful before,” said comic book icon and Spider-Man co-creator, Stan Lee. “But now – with all of the new technology that’s been added – it is indescribably spectacular.”

Here are the top 10 unique new elements in The Amazing Adventures of Spider-Man:

  1. The action is more life-like than ever.  Guests will actually see the movement of the characters’ muscles and the changes in their facial expressions.
  2. The new HD film animation combined with brand-new, highly sophisticated Infitec 3-D projection, allows guests to experience mind-blowing details they’ve never been able to…from the flames spewing from Hobgoblin’s pumpkins to the electricity arching through Electro’s body to the stitching on Spider-Man’s gloves.
  3. Guests will experience the ride’s new details through all-new 3-D “Spider-Vision” glasses, complete with new lenses made of dichroic filters for amazing color and clarity.
  4. The enhanced attraction features a new original music score.  It is the same Spider-Man theme you love – with a rockin’ twist.
  5. The ride vehicle’s audio system has been upgraded from 8-channel to 16-channel so riders will be even more immersed in the action. Guests will experience 3-D sound quality.
  6. All of the film animation for The Amazing Adventures of Spider-Man has been completely reanimated in 4K high-definition – that’s one of the highest HD resolutions available.
  7. Every single scene in the attraction has at least one new element.
  8. There are hundreds of cool new details for guests to discover in the attraction.  Lighting, sets, graphics, props and even scenic detail have been updated to further enhance the animation’s tremendous improvements.
  9. Legendary comic book icon and Spider-Man co-creator Stan Lee makes a cameo appearance in the new film animation.The attraction experience continues to use the latest technology to provide guests a fully integrated and immersive experience with some of their favorite Marvel characters.
The Amazing Adventures of Spider-Man - Scream - HR
Yikes!

 

Sounds fabulous, right? Now let’s hear from fan and fellow blogger Blaine Cummings, who experienced the ride in person this morning:

From when you first enter the building, to after you exit, The Amazing Adventures of Spiderman at Universal Orlando’s Islands of Adventure truly lives up to it’s name, amazing! Spiderman himself along with a group of little heroes helped reopen the ride! Cannoned confetti and streamers topped off the excitement!

When first getting in the queue you could easily tell everything was repainted and made more vibrant! Since it was reopening day I waited in line for about an hour, but the theming and cartoon news action to watch kept me well entertained the whole time. They changed up the queue just a bit, where there used to be a green screen to take pictures, there is now a trophy cabinet full of awards. A few by the man himself, J. Jonah Jamison. If you look even closer you might recognize a few names as some of the creative team on the attraction.

Before getting on I noticed that there were all new 3D glasses! Much like the ones Walt Disney World brought in for Star Tours: The Adventure Continues. These were a bit more durable though, with hard lenses made of dichroic filters.

Everything including audio, visuals, and even the vehicles themselves seemed to have a whole new touch up! This was not just new animation added in, this was the whole package. The ride was much smoother and reacted with the scenes much better than in the past. The onboard audio synced with the buildings speakers perfectly creating an excellent illusion of everything going on. Each vehicle’s sound system was enhanced from an 8-channel to a 16-channel to immerse you in the experience.

The Amazing Adventures of Spider-Man - Doc Ock - HR
The Amazing Adventures of Spider-Man - Doc Ock

 

The animation was very impressive! More realistic and drew you in more. They didn’t just copy it second by second, they changed a few bits up. It still all followed that same exact story, with a few twists!

You may have heard that Stan Lee makes a cameo in the attraction, he does! I saw him twice actually! I’ll add in below where you can see him in a spoiler section. All around a very “Amazing” revamp of a classic attraction. I’ll be returning to ride multiple times in the future!

SPOILER: Stan Lee can be found about half way through the ride, right after you encounter the Hob Goblin, you turn and run into Doc Ock, Stan is right under the theatre marquee that Doc blasts with the ray gun. He also appears again at the end of the ride when all of the villains are webbed up, he’s right under and to the left of them.

…

Thanks, Blaine! I can’t wait to head over there myself and check it out! Hopefully this Saturday when we’ll be experiencing Universal’s Mardi Gras party with the family!

You can find Blaine online at: DisneyMagicMan.blogspot.com on Twitter: www.twitter.com/DisMagicMan and YouTube: www.youtube.com/DisneyMagicMan.

For more information about Universal Orlando Resort, visit www.universalorlando.com.

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Filed Under: Disney Movie News & Reviews, Florida Theme Parks & Attractions, Reviews, Universal Orlando Resort Tagged With: 3D motion rides, Grand re-opening, Guest author, immsersive rides, islands of adventure, spider man, spiderman, stan lee, The Amazing Adventures of Spiderman, universal orlando resort

FIRST IMAGE: Johnny Depp as Tonto in The Lone Ranger

8 March 2012 by Suzannah Otis Leave a Comment

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Exciting! Check out this first view of Johnny Depp as Tonto and Armie Hammer as The Lone Ranger – aka John Reid. It will definitely be interesting to see how this film plays out. My initial impression is that Johnny looks like a cross between Brandon Lee in The Crow and Captain Jack Sparrow. Eep. Of course, I have hope, as always, that Disney will do the film justice! The Lone Ranger is set for a May 2013 release.

 

The Lone Ranger
From producer Jerry Bruckheimer and director Gore Verbinski comes Disney/Bruckheimer Films' "The Lone Ranger." Tonto (Johnny Depp), a spirit warrior on a personal quest, joins forces in a fight for justice with John Reid (Armie Hammer), a lawman who has become a masked avenger.

 

 

 

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Filed Under: Disney Movie News & Reviews, Disney News, Movies & Books, Official Disney Tagged With: Armie Hammer, Gore Verbinski, Jerry Bruckheimer, John Reid, Johnny Depp, Lone Ranger, The Lone Ranger, Walt Disney Pictures

10 Things Parents Should Know About Disney’s John Carter

8 March 2012 by Suzannah Otis Leave a Comment

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I was recently pointed to this article and thought it was a brilliantly written breakdown about the film, for parents and any adult wondering about the film. While I discuss my thoughts on John Carter here, this article gives a Q&A style top ten for those hesitant to see the movie:

John Carter

10 Things Parents Should Know About Disney’s John Carter

By Tony Sims (original article here at Wired.com’s GeekDad column)

 

I recently had the tremendous privilege to see an advanced screening of Disney’s John Carter. I know there have been many mixed signals in the media lately concerning this movie. I hope that the answers to these questions help our readers make a more informed decision for themselves.

1. What’s it all about?

The author, Edgar Rice Burroughs, wrote the John Carter series of sci-fi/adventure stories about 100 years ago. Burroughs was also the author of Tarzan and many other stories. The main character, John Carter, is transported to the planet Mars. On Mars, he discovers he has superior physical abilities, such as the ability to leap 100 yards and unmatched physical strength. He eventually wins the respect of the local population of alien creatures know as the Tharks. He also becomes involved in assisting the human-like royalty of Mars against the uprising of a group who seeks to strip-mine the planet. If any of these concepts sound familiar – that is because much of our superhero fantasy and science-fiction over the past century has been created from ideas borrowed from Burroughs’ classics.

2. Will I like it?

Yes. If you are reading this site, most likely yes. If you like Star Wars or any other action sci-fi, then yes. You can really tell this movie was created with the passion that only a lifelong fan of this series could devote. Andrew Stanton, the writer/director, was actually working on this film’s screenplay while WALL-E was still in production (before a studio even signed on to do the project).

3. Will my kids like it?

If they are like you and you agree to the above, then yes. I plan on taking my 7-year-old son this weekend and I believe he will love it. It has something for everyone. Take your daughters to see this. It has amazing, strong female characters. In fact, many times they are the ones to fight the battles. Everyone will love Woola by the way – you’ll see.

4. How faithful is it to the books?

Disclaimer – I have not read the books in over 20 years. Even though many sites state that this movie is based on The Princess of Mars, actually it uses elements from Burroughs’ first three books in the series. This way, the audience gets to see the best parts of a third of the series, including more alien life and epic battles. One main difference between the books and movie is how he is transported to Mars; but fans of the book most likely won’t be disappointed with this change.

5. When’s the best time for a bathroom break?

At exactly 1 hour and 5 minutes in there are a few minutes of dialogue you could miss. When the heroes stop for a breather after the halfway point battle – head to the latrine.

6. How are the special effects?

Fantastic. What else could you expect from a movie that was created by Andrew Stanton? The man is behind WALL-E, Toy Story (1, 2 & 3), Finding Nemo, A Bug’s Life, and Monsters, Inc. Not to mention (if you believe the press buzz going around), this movie had a budget of nearly a billion dollars. The imagery is simple breath-taking.

7. What about the 3D?

This is probably one of the only movies where I would say that seeing it in 3D is worth it. Stanton made this movie to use 3D effects just to give the movie depth. This means that there are no “gimmicks” that use the 3D to overwhelm the viewer with “jumping out of the screen” surprises. Also this movie is filmed in primarily desert type regions, so the subtle darkening effect that 3D glasses tend to have on movies is not as noticeable. That being said, seeing it in 2D would not diminish the quality of the movie either.

8. It is rated PG-13. How PG-13 is it?

This was one of my primary concerns. I have younger children, so I wanted to see if this would be a movie I could introduce them to. Here’s the skinny: there is a lot of violence. The majority of the bloodshed is greenish alien blood, so some parents might find it easier to stomach with their children than others. Most of the fighting is sword play, so keep that in mind also. Hardly any foul language is spoken and there are no real intimate moments that need young eyes covered. [SPOILER ALERT, BUT IMPORTANT FOR PARENTS TAKING YOUNG CHILDREN] The one real moment I had concern about occurs in a flashback sequence where you briefly see the clothed remains of his dead wife and child. This is the one event that is a bit disturbing on anyone’s eyes – young or old. This scene takes place during an onslaught of a fight scene. If you want to cover younger eyes, here it is – when the Thark army is taking on John Carter by himself, he goes into a sort of battle rage. When you see this scene, he will flashback to images of his Virginia home which was burned to the ground, he will go back to the fight, the next flashback is that image – after that it is done. [END SPOILER]

Your mileage may vary on this. I will be taking my 7-year-old to see it, but he has also seen the entire Lord of the Rings trilogy (does that make me a bad dad?). If he can handle the battle of Helm’s Deep, then he can definitely handle this.

9. It is a Disney movie. Why can I not find any John Carter toys in the stores?

Disney decided with this movie not to license mass market toys. I know, this is a strange decision; after all, they produced Pirates of the Caribbean toys! Well, that has a good bit to do with it also. The other non-animated toy lines which have been produced in the past have never been big hits except with the collectors. With that in mind, Disney is only going to license John Carter to higher-end collectibles manufacturers. If the movie proves to be huge and the sequels get their green lights, then maybe we will see the mass market open up.

10. Will I want to see it again?

Yes – and you will hope that it does well enough to merit the two sequels that Andrew Stanton already has written and is ready to produce. You will probably want to go ahead and pre-order it on Blu-ray as well.

John Carter opens in theatres nationwide tomorrow, March 9. Go see it and see what all the buzz is about!

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Filed Under: Disney Movie News & Reviews, Movie Reviews, Movies & Books, Official Disney, Reviews Tagged With: andrew stanton, family movies, GeekDad, john carter, John Carter of Mars, John Carter review, Movie Reviews, parenting, Tony Sims, Wired.com

John Carter – The Greatest Movie You Don’t Want to See

6 March 2012 by Suzannah Otis 3 Comments

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John Carter When buzz first surfaced about John Carter, I took little notice. I thought it was cool that Andrew Stanton was branching out from Pixar animated films, the fact that it was an Edgar Rice Burroughs story piqued my interest slightly, but seeing the first teaser trailer, it was lost again quickly. To me, it seemed too similar to stories we’ve seen before; man gets transported somewhere foreign to him, must fight his way out/back/defend a race of people. Avatar or Gladiator on Mars. And in a nutshell, yes, that is what the film is. What I wish I knew going in, was that this film has a heart, a compelling story within it. From the sounds of the feedback before and after seeing the film, I don’t think I’m alone in my reservations and praise of John Carter.

The story opens in Arizona, where John Carter is instantly identified as a valiant Civil War soldier from the Confederate Army in Virginia, who has now left the service. For some reason we don’t yet know, has no desire to return to service, even when imprisoned as a last resort. John Carter has his sights set on a different purpose, however, and nothing will stop him. He is looking for his cave of gold, which makes him the laughing stock of his fellow frontiersmen. We learn in a chase scene that he has no ‘side’ in the war anymore, and can speak in Native American tongue. He is out for himself, and no one else. Or so it seems.

Escaping soldiers and Native Americans he does find his cave of gold and with it someone from Mars, who he shoots and in the process ends up on Mars itself. It is here that our real story begins. John Carter discovers he has the power to jump great distances. That excitement is tampered by the fact that he is soon captured by tall green alien creatures, with four arms and tusks – the Tharks. I won’t go into a play-by-play of the movie plot, but the story here parallels that on earth; he does not want to fight or defend anyone, but is drawn in to defend those he considers defenseless, in the course of trying to get back home.

At this point, we still don’t know why John Carter is who he is, or why he so strongly defies choosing a side and fighting in a war. We are treated to various flashbacks as the central characters make their way to what John hopes will be a way home. This culminates in a fight scene when a rival tribe of Tharks has been called in to destroy him. John makes his companions go as he stays to fight, in one of the most powerful and emotional scenes I have seen on film in a long time. It brought tears to my eyes, and it is what sums up John Carter’s character, purpose, and hatred of war. It is beautifully edited and worth seeing the film for that alone, in my opinion.

JOHN CARTER
John Carter (Taylor Kitsch), Sola (Samantha Morton), Dejah Thoris (Lynn Collins)

 

After this turning point, John Carter is then on the side of good on Mars, or Barsoom as it is known by its people, and the battles continue to save the planet and get John home. However, John then falls in love with Dejah Thoris, princess of Helium – the most human-like of Barsoom’s inhabitants. This leads to several other twists and plot turns as John Carter fights for their lives. Just when all seems well, John is sent back to Earth. Yet another battle then begins – where John must seek out a way to return to Mars and his love. Since those details tie up the final points of the film, I won’t reveal them here, but rest assured, they are well done.

I’m not sure why the marketing for John Carter has been so confusing and poorly received, even in reading twitter streams after seeing the premier, there was a lot of silly chatter about Disney daring to make an action film. Maybe audiences are just used to the Disney marketing machine being the same, whether the film delivers or not, but in this case, it is sad to see such bad pre-press about a film I really had no problems with. Well, I take that back. In the beginning, John Carter’s voice and tone seem a little like a bad John Wayne impression, but by the end of the movie, I attributed it to the mannerisms of the time, and was okay with it, overall.

JOHN CARTER
Airships of Barsoom

 

I didn’t want to see this movie. I was going to send my husband and son in my stead. I was completely won over and I plan to see it again once it opens officially on March 9th. It has all the elements of a wonderful film, Disney or otherwise: a story you want to hear, characters you care about, and just enough special effects and eye candy to make you ooh and ahh. More than just an action sci-fi flick, I had no idea it had a steampunk feel to it, and as a fan of that style, I was thrilled to see its use on Barsoom. It is appropriate for all tweens and up, with minimal up-close violence and gore, with a great message about preserving our world and doing the right thing. Go see John Carter of Mars – even if you don’t want to.

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Filed Under: Disney Movie News & Reviews, Disney News, Movie Reviews, Movies & Books, Reviews Tagged With: andrew stanton, Barsoom, Disney movie reviews, edgar rice burroughs, john carter, John Carter of Mars, John Carter review, movie review, Pixar, Steampunk, Walt Disney Pictures

Things To Do With 24 Hours At Disney-One More Disney Day!

28 February 2012 by Suzannah Otis 2 Comments

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One More Disney Day Tomorrow is the day we’ve all been waiting for – One More Disney Day, where both the Magic Kingdom Park in Walt Disney World and Disneyland will be open from 6am Wednesday, February 29 through 6am Thursday, March 1. It sounds like a dream come true, doesn’t it? But then you may stop and think, well, what am I going to DO for 24 hours? I thought I’d put together some ideas to ensure the day, and night, and day again, is a memorable!

…

Find 24 Hidden Mickeys – look around, they’re everywhere!

Ride an attraction 24 times – not all attractions will be open for the full 24 hours so check before you head over.

Play Sorcerers of the Magic Kingdom – you know I will be!!

Create your own scavenger hunt – look for certain items (a crown, a star, a squirrel!), see who can find the most yellow things – the sky’s the limit!

Count the ghosts on Haunted Mansion – play in the queue!

Have 24 different snacks – popcorn, cotton candy, hot dogs, egg rolls, you can come up with 24, right?

For the hardcore snacker – have 24 Dole Whips! (or Mickey Bars, or snack treat of choice!)

 

Dole Whip
A recent Dole Whip photo I took, love the colors here

 

Check out the cool One More Disney Day merchandise commemorating the momentous day.

Buy 24 Disney Dooney & Bourke purses? (Just seeing if you were paying attention – but if you have the means, be my guest – and let me know, I’ll post about you!)

Take 24 Disney Photos! Friends and followers of mine on twitter know of my addiction to Instagram. There have been several photo challenges on there, just for fun, with prompts of things to capture and post. Now friend and fellow blogger ThemeParkMom has come up with a #Disney24 photo challenge for those of us spending the next 24 hours surrounded by endless photo opportunities. Check it out and post your photos to instagram, twitter, with the hashtag #24DisneyPhotos, or publicly on facebook. ThemeParkMom will be sharing her favorites on her blog, so check back there.

 

Castle with balloons
One of my many Instagrams - balloons are a favorite of mine

 

In addition to these fun ideas, here is the official entertainment line-up for tomorrow, from the Disney Parks Blog:

  • Two performances of the Main Street Electrical Parade, at 10 p.m. and midnight
  • Four showings of “The Magic, The Memories and You!” at 7:45 p.m., 9 p.m., 11 p.m. and 5:30 a.m. (March 1)
  • The Frontierland Hoedown near Country Bear Jamboree, at 2:45 a.m., 3:30 a.m. and 4:30 a.m.
  • Disney’s Dance the Night Away Party at Cinderella Castle, from 1 a.m. – 5:30 a.m.
  • Character greetings throughout the night, including:
    • Phineas and Ferb in Tomorrowland
    • Snow White and the Seven Dwarfs in Fantasyland
    • Mickey and Minnie Mouse in Town Square, wearing their pajamas for the party in Florida before heading out west to visit guests at Disneyland park

Finally – have fun! If you are in the Magic Kingdom at Walt Disney World – look me up on twitter @zannaland. I’ll be there off and on throughout the day and I’d love to meet up!

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Filed Under: Disney News, Disney Special Events, Walt Disney World Tagged With: #24DisneyPhotos, #Disney24, 24 Hours Magic Kingdom, Disney entertainment, Disney Merchandise, Disney Photo Challenge, Disney photos, Leap Day, Leap Year, magic kingdom park, OMDD, One More Disney Day, Walt Disney World

WIN A $100 Disney Gift Card-Enter With a Few Clicks!

28 February 2012 by Suzannah Otis 20 Comments

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Shamrock Mickey Gift Card Who couldn’t use ONE HUNDRED DOLLARS in Disney Gift Card form? The great thing about a Disney Gift Card is that they may be used at Disney Parks – for tickets, merchandise (Disney Dooney & Bourke anyone?), or dining, Disney Photo Pass, Disney Stores, Adventures By Disney, Disney Cruise Line – so many options! Now some fellow Disney bloggers and I are giving you a chance to win a $100 Disney Gift Card and entering to win is free and easy!

Simply log in to the widget below using facebook or your email, then click to “like” or “follow” the participating bloggers and complete your entry. There are even optional entries to increase your chances of winning.

 

Our contest is:

  • Open to residents of U.S. and Canada
  • Must be 18+ to enter
  • $100 Disney Gift Card will be mailed to the winner


a Rafflecopter giveaway

Rafflecopter will automatically stop accepting entries at 12:01 a.m. EST on March 6. After the winner is drawn, the Rafflecopter widget will automatically start displaying that winner’s name, so if you check back here to this post, you can see if you won (we’ll also be notifying the winner by e-mail, of course).

Thanks to Theme Park Mom and Disney Every Day for organizing this group giveaway!

Good luck to all – and we hope you stick around after the contest for some great Disney and theme park content!

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Filed Under: Giveaways Tagged With: contest, Disney blogger giveaway, Disney bloggers, Disney Gift Card, Disney giveaway, Free, free Disney Gift Card, free gift card, Giveaway, rafflecopter

Disney Pixar BRAVE Trailer “The Prize” With Gorgeous New Poster

27 February 2012 by Suzannah Otis 1 Comment

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During the Pixar presentation at D23’s Expo in Anaheim last August, lucky attendees were shown this clip of Brave – opening in theatres June 22. We were unable to share it until now – and finally, the world can see it! Once again, it is simply stunning, and I do not have enough words to describe how excited I am for this film!

 

 

And here’s a bonus clip – the commercial that aired during Sunday’s Academy Awards ceremonies – the music was so lovely, I had to share it here: [the Gaelic song is Tha Mo Ghaol Air Aird A’ Chuain by Julie Fowlis.]

 

 

Lastly, a brand new, even more vibrant poster for Brave: (click to see full-size)

 

Brave poster
Breathtaking!

 

See you at the movies on June 22!

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Filed Under: Disney Movie News & Reviews, Disney News, Movies & Books, Official Disney Tagged With: "The Prize", Brave, Brave Oscars commercial, Brave poster, Brave preview, Brave trailer, Disney movies, Disney•Pixar, Disney|Pixar, DisneyPixar's Brave, Gaelic song, Julie Fowlis, movie trailers, official trailer, Pixar animation, Tha Mo Ghaol Air Àird A' Chuan

Frankenweenie Comes to Theatres October 5 – Official Images

22 February 2012 by Suzannah Otis Leave a Comment

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Many years ago, I would attend the Spike & Mike animation festivals that would tour through Boston, with my sister and later, boyfriend (now husband). That’s how we first saw Beavis & Butthead, Wallace & Gromit, and a short called Tin Toy, from a little company named PIXAR. One of those films was Vincent, by Tim Burton. I instantly became a fan of Tim Burton’s style of animation, and have been one ever since. I remember seeing Frankenweenie somewhere over the years, but always wondered why it wasn’t created in stop-motion, which seems to work best with Burton’s fantastical mind.

FRANKENWEENIE Logo

Official description: “Frankenweenie,” a heartwarming tale about a boy and his dog. After unexpectedly losing his beloved dog Sparky, young Victor harnesses the power of science to bring his best friend back to life—with just a few minor adjustments. He tries to hide his home-sewn creation, but when Sparky gets out, Victor’s fellow students, teachers and the entire town all learn that getting a new “leash on life” can be monstrous.

A stop-motion animated film, “Frankenweenie” will be filmed in black and white and rendered in 3D, which will elevate the classic style to a whole new experience.

Burton had originally wanted Frankenweenie to be a stop-motion film, but budget constraints forced him to produce it as a live-action film. The finished product was not appreciated by his then-employer, Disney, who fired him for wasting company resources on the project. Burton had supporters in Disney, however and they eventually worked together again to bring us Nightmare Before Christmas, James and the Giant Peach, and Alice in Wonderland. Budget is no longer an issue and Burton is set to release his stop-motion animated version of Frankenweenie in October of this year.

FRANKENWEENIE Tim Burton
Tim Burton studies a model of Sparky

Some fun facts:

  • Over 200 puppets and sets were created for the film.
  • The voice cast includes four actors who worked with Burton on previous films: Winona Ryder (“Beetlejuice,” “Edward Scissorhands”), Catherine O’Hara (“Beetlejuice,” “The Nightmare Before Christmas”), Martin Short (“Mars Attacks!”) and Martin Landau (“Ed Wood,” Sleepy Hollow”).
  • Several of the character names—Victor, Elsa Van Helsing, Edgar “E” Gore and Mr. Burgemeister— were inspired by classic horror films.

The first official poster has now been released:

Frankenweenie one-sheet
Tim Burton's Frankenweenie - as he intended it

 

frankenweenie scene
A scene from the upcoming film
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Filed Under: Disney Movie News & Reviews, Movies & Books, Official Disney Tagged With: Disney, Don Hahn, Frankenweenie, Frankenweenie official poster, stop-motion animation, Tim Burton, Vincent

Sorcerers of the Magic Kingdom Gameplay & Review

18 February 2012 by Suzannah Otis 15 Comments

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Sorcerer's of the Magic Kingdom Firehouse
Sorcerers of the Magic Kingdom Firehouse

If you are part of the online Disney community on twitter, facebook or message boards, you have no doubt heard the buzz about the new interactive card game that has premiered under beta testing in the Magic Kingdom Park – The Sorcerers of the Magic Kingdom. As a local, we saw the little portal stations being built for quite some time, as speculation swirled regarding what these new screens and areas would mean to the parks. Would they interfere with guests’ experiences as they explored the lands of the Magic Kingdom? Would Imagineers be able to pull off the mixing of villains and animated film characters? The answers are a bit complex, but overall, I give the Sorcerers of the Magic Kingdom a hearty “thumbs up.” I’ll go into further detail below.

First, let’s go over exactly what the game is all about. The premise is that certain villains, organized by Hades, Lord of the Underworld, are teaming up to steal pieces of the crystal of the Magic Kingdom. Merlin is on board to fight evil, and enlists us – the Sorcerers of the Magic Kingdom, to help defeat the foes.

 

How it Works (the short version):

  1. Head to the Main Street, U.S.A. Firehouse, pick up your cards and Sorcerers key card
  2. Follow the icons on the map to defeat villains at various portals throughout the Magic Kingdom
  3. Use your spell cards to defeat each villain and eventually become a Master Sorcerer
  4. Come back again and again to collect more cards and defeat more villains!
Sorcerer's of the Magic Kingdom key card lock
You can hold the key card any way, front or back to activate the portal

 

How it Works (the long version):

You start off by heading to the Main Street Firehouse. There you can watch a preview, check in with your ticket media and receive a key card, 5 spell cards and a map marking the portal locations. You are given a key card which will correspond with your park pass. So you cannot have 5 key cards and expect to get spell cards for each key. You must present your park pass with your key card, so everyone can play fairly. You then watch a tutorial with Merlin so you know exactly what to do when you set out on your quest. Now here you must make a decision with your group – you can all battle together under one key card, or if you each receive a key card, you will most likely be separated and sent to different lands to explore the portals at different times. When we first checked in, we got key cards for each of our family members, but only used one, so we stayed together. Now that we’ve been playing for about a week, my older kids or husband can go off and fight at a portal in a different location within the same land. We usually stay together until we all get portals in the same land though, so for example, if my son gets Adventureland and I get Fantasyland, we’ll go to one land and then wait until he gets Fantasyland too so we can be in the same area. Of course it’s up to you how you want to handle these battles, and keep in mind, not going where the portal tells you to can impact your wait time.

Who Can Play? As far as age-range for the game, this was something my 3 year old could play – at least the unlocking of the portal with the key card. He could still use the spell cards, but only if we told him how to hold them, etc. I’d say in a year he’d be perfect at figuring out the right way to hold or picking out the spell cards he wants. However, from the sounds of level 2 and 3, it would probably take an older child or adult to weigh the options for each card’s skill points and so on.

Once you start collecting your cards, you will get doubles or duplicates of some of them. Especially with our family, we are getting 4 sets of 5 cards each day, so our collection has added up quickly. In the case of dupes, guests can trade with other Sorcerers players and pick up some missing cards that way. So far, we’ve run into new players, who don’t really have anything to trade, and seasoned players, who have almost everything and don’t really need to trade. But we have picked up I’d say about 10-15 cards through trading and it’s a great way to complete your collection. Especially if you have friends playing, they can hold cards for you and will be more willing to trade.

There are 70 cards – but at this time cards 61-70 have been pulled from play. Cast members are saying they will be selling those last 10. As of right now, the packs arriving at the Firehouse don’t have cards 61-70 within them, so you’ll have to wait, or find someone that’s been playing from day 1 of beta testing who’s willing to trade. [note: as of 3/4/12 we have been hearing reports in the park and on twitter of guests getting cards 61-70 randomly in their packs of 5 cards, so keep your eyes peeled!] The game has been officially started since February 22, 2012 and during medium and hard, which cards you use to defeat villains now matters.

 

Sorcerer's of the Magic Kingdom cards
Our first set of cards from the first time we played

 

All About the Cards:

Once you start your collection of cards, you’ll notice some numbers and symbols on the face of each card. in the bottom left corner there will be a number out of 70, which tells you simply the number the card is in the collection. For example, Sorcerer Mickey is 1/70 and Cabellero Donald is 43/70. In addition, the cards are listed by spell – Mystic Spell (blue background), Princess Spell (purple background), Toy Spell (red background), Machine Spell (black background), Warrior Spell (dark blue background), Monster Spell (green background), Hero Spell (dark teal background), Animal Spell (dark green background), and Fairy Spell (pink background).

Within each spell card, there will be three types of numbers: attack, boost, and shield. So Merlin’s card has a 5 Energy attack, 0 Energy boost, and 1 Energy shield. Other cards will have other types of spells. Options are Energy, Charming, Wishful, Quick, Flying, Strong, and Gross. Right now, in level one, these distinctions don’t really matter as any card defeats any villain. However when the game really goes live, or in higher levels, the type of card and type of attack will most likely matter.

Lastly, above the number is a symbol, with one of three designations – a star symbol, which indicates a rare card; a moon symbol, which signifies an uncommon card; and a planet symbol, which indicates a common card. There are also cards out there with lightning bolt symbols, which seem to be the 61-70 cards that are now pulled. Hopefully we’ll get more facts as the game gets out of testing mode.

UPDATE: throughout the course of playing, my son has been using a few cards continuously. As a result, these cards have become more powerful. Now when he uses Lumiere’s spell card, he often shoots 3 candles, rather than the one. Similarly, my husband was using the Mike Wazowski’s Great Entrance card today and over time the animated spell scene changed to show different monsters. I know when I first used that card, all that showed up was Mike opening a door. This makes for a fun way to keep things continuously changing as you play. And spells that may seem rather boring at first could change to something more magical over time.

UPDATE 2: friends playing on hard are now reporting how certain cards will defeat certain villains easier. For example, one friend spent 2 1/2 hours trying to defeat Kronk on hard, and discovered that Flower, Thumper and Eeyore worked, because they are woodland creatures! So the game is now making you think and really pick and plan the best attack card for each villain. It’s not just the spell or type of spell, but the character casting it that matters.

Game play:

Just head to the portal the Firehouse initially tells you to go to, and then you’ll be instructed where to go next. After you’ve played once, you can pick up where you left off, unless the system has been reset. You can always check where you are supposed to be by scanning your key card at any portal and it will tell you where you need to be. If the game has been reset, it will tell you to head to the Firehouse to get reassigned. There is also a booth in Liberty Square, behind Ye Olde Christmas Shoppe, staffed with cast members, who can fix errors, show you the tutorial and help you out. (You can also sign up there with usually no line compared to the Firehouse) In no time you’ll have all the portals memorized and be able to go from place to place without even needing a map.

 

Sorcerer's of the Magic Kingdom Tortuga
Tortuga Tavern's fireplace portal, perfectly themed!

 

The game itself involves defeating 8 villains at this time:

  • Main Street, U.S.A. – Cruella DeVil
  • Adventureland – Jafar, Yzma and Scar
  • Liberty Square/Frontierland – Dr. Facilier and Governor Ratcliffe
  • Fantasyland – Maleficent and Ursula

Once you defeat ALL of those villains, you will have a final battle with Chernabog and Hades, and become a Master Sorcerer. Then you proceed to medium and from there, hard. You must check in with either the Firehouse on Main Street or the Sorcerer’s Training booth in Liberty Square, to be set up for medium or hard. They will then tell you where to go to continue your games, and give you 5 additional cards for moving up. Here’s a video of the Master Sorcerer announcement. If you don’t want the finale to be spoiled, don’t watch! You can check out another video on my YouTube channel of the scene before this one, where you actually battle Hades.

 

 

The first portal you go to tells you the story of the villain, and where to go next to help out. The next portal you will get to pick spell cards (you can combine spells up to 6 at a time!), and usually one of the portals will ask you to use the Sorcerer’s Crest on the back of the card (I actually don’t like this since you don’t get to pick the spells!). The final battle for that land’s villain will let you use two separate spell castings (again, up to 6 cards for each one). Then you have defeated that villain and Merlin will tell you if you’d like to continue to help, which land you should head to next.

Now that we have been playing Medium, I can update that the main differences here are an additional spell added to the scenes where you use spell cards vs. Sorcerer’s Crest card. Where you once cast one spell, you’ll cast two, and in the final battle, you’ll cast three spells, not two. It’s a little choppy in parts because you are just getting repeats of scenes where you had to cast spells before, but in some scenes, there are a few  new lines thrown in.

Sorcerer's of the Magic Kingdom Shootin' Gallery
The portal next to the Frontierland Shootin' Gallery, one of my faves!

 

I highly recommend playing in both daylight and nighttime. At night you can see many details and lighting effects of the portals that just aren’t visible in bright sunlight. It’s also usually less crowded, though you must wait to play in Fantasyland until the fireworks have ended. After playing at night and in the day when the park was a crowd level 10, I have to say I much prefer night time. Waiting in the sun for your turn at the portal isn’t the most fun, and I can only imagine during the summer months it could be downright unbearable.

If you’d like to see more photos, I’ve created a flickr set for all our Sorcerers of the Magic Kingdom adventures. Just click to see the portals – I’ll be adding more as I make future visits to the Magic Kingdom.

Pros and Cons to the game:

As far as pros go, for the most part, I’d categorize the game as unobtrusive to the average guest. You don’t have to pay attention to it as you are passing, though some portals are hard to ignore and can all be a bit loud. I don’t think a single portal detracts from its land or the space it is in. If anything, the only problem is the fact that passers-by will often ask WHAT you are doing, and you’ll have to give a quick synopsis of the game, usually while your animated scene is playing. In addition, those with quite a few cards can expect smaller children who’ve just started playing to ask “where did you get all those cards?” and even “can I have some?” so just be prepared for lots of questions. Since first writing this review, the additional issue of lines for portals has cropped up. On a weekend day, a queue for a portal can be up to 10 deep and definitely puts a damper on making the game fun. I am confident that Disney is aware of this issue and will attempt to come up with a solution as time passes.

I can see how those on a one-time trip to Walt Disney World or even a once-a-year visit would perhaps get frustrated by the time it takes to become a Master Sorcerer, but of course, that’s what Disney wants: return visitors. Or, for guests to plan a day longer vacation to be sure you get enough game time. In the 4 times we’ve played, we have not gone on a single ride in the Magic Kingdom, and we’ve spent about 17 hours playing (not counting time spent dining). Again, being locals, this isn’t a big deal to us…but those on a yearly vacation may feel they are missing valuable ride time. What we did get to do was notice more details around the park, and enjoy the various parades and nighttime shows from different angles than usual.  And just like pins or Vinylmation figures, the cards become your own prize collection, free – for now, and unlike Vinyls or pins, you get to actually use them in the park. There is a reward for your patience and your play.

 

Sorcerer's of the Magic Kingdom
The window I like to call Merlin's lab, looks amazing at night!

 

My hope, when the game goes officially live on the 22nd, is that cast members at the Firehouse are able to better explain the ins and outs of card use. What the symbols mean, what you want to do or not do in the second or third levels – even if only to give us a vague idea and let us figure it out for ourselves. [Note:  now that the game is live, this hasn’t really happened yet. I can understand letting us all figure out the little secrets and tips within the game, but I do wish more help were available, with so many variables in play] In addition, there needs to be a more pronounced explanation about keeping the map and cards. A handful of times, I have heard, “do we get to keep these cards?” or “do we have to give the map back?” from guests. I understand that given the only other comparison game within Walt Disney World – the Kim Possible missions, you are instructed to return your Kimmunicator, but it makes me sad to think that people are worried they have to give their cool cards and map back, and the problem is easily solved by cast members up front.

With ALL of that said, I’m so excited to see where this game goes in the coming months and will of course update this page as I find out definitive facts or news. [I’ve decided to wait on reporting news that I hear until I can confirm it first hand through gameplay or experience.] Even as I type this post, changes are happening to some of the portals; updates, props, new posters and banners…Disney really is working to make this an amazing experience. You can also follow all the latest updates on twitter at @DisneySorcerers, an unofficial account offering tips, news, photos, videos and more. Now go get ’em, Sorcerer!

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Filed Under: Commentary Land, Disney Attractions, Disney News, Reviews, Walt Disney World Tagged With: #SotMK, animated characters, card game, disney community, interactive card, interactive game, key card, Magic Kingdom, magic kingdom park, merlin, next-gen, portals, rfid bands, sorcerer, Sorcerer's, Sorcerer's of the Magic Kingdom, spell cards, villain, Walt Disney World

Enjoy the Little Things With The Secret World of Arrietty

16 February 2012 by Suzannah Otis 2 Comments

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For those unfamiliar with The Secret World of Arrietty, which opens February 17, 2012, here is the official synopsis:

Residing quietly beneath the floorboards are little people who live undetected in a secret world to be discovered, where the smallest may stand tallest of all.  From the legendary Studio Ghibli (“Spirited Away,” “Ponyo”) comes “The Secret World of Arrietty,” an animated adventure based on Mary Norton’s acclaimed children’s book series “The Borrowers.”

 

 

Arrietty (voice of Bridgit Mendler), a tiny, but tenacious 14-year-old, lives with her parents (voices of Will Arnett and Amy Poehler) in the recesses of a suburban garden home, unbeknownst to the homeowner and her housekeeper (voice of Carol Burnett). Like all little people, Arrietty (AIR-ee-ett-ee) remains hidden from view, except during occasional covert ventures beyond the floorboards to “borrow” scrap supplies like sugar cubes from her human hosts. But when 12-year-old Shawn (voice of David Henrie), a human boy who comes to stay in the home, discovers his mysterious housemate one evening, a secret friendship blossoms. If discovered, their relationship could drive Arrietty’s family from the home and straight into danger. The English language version of “The Secret World of Arrietty” was executive produced by Kathleen Kennedy and Frank Marshall, and directed by Gary Rydstrom.

I was lucky enough to be able to see a preview screening of Arrietty last weekend. I should preface my review with the fact that I am a huge fan of Studio Ghibli in general and Hayao Miyazaki in particular. Arrietty has been out in Japan as The Borrower Arrietty for quite some time and now the American English dubbed version is coming to theatres. I was quite pleased with the voice acting from Amy Poehler, Will Arnett and David Henrie, and thought they seemed to fit their characters perfectly. As usual, however, the real star of the film is the animation and with it, the story.

Compared to the Miyazaki films of My Neighbor Totoro, Spirited Away, Howl’s Moving Castle and Ponyo, the animation in Arrietty is not as breathtaking visually, but it is no less amazing, if you watch for the details. Some little things that made me smile; when Arrietty’s mom pours their tea into dollhouse-sized cups, she is not just pouring liquid like we are used to doing – the tea looks like a tiny drop of dew – because after all, that’s how small their tea cups would be. When it began to rain, the drops on one of the stones outside look exactly like they do in reality – not tiny drops all uniform in size, but some larger than others, and all spreading out as the water soaks in to the stone. In addition, whenever you are seeing things from Arrietty’s point of view, the sounds around her are all amplified, since, to miniature eardrums, that’s how they would be heard. Brilliant little details that draw you into the secret world and truly make you feel a part of it.

Arrietty and kitty
Sometimes a perceived enemy can be an ally.

The story itself is one of family, friendship, trust, and hope. Arrietty learns that friendship can transcend differences while Shawn learns that it’s never too late to have hope. And all the characters learn that sometimes the risk of trust is worth it in the end. It was a truly beautiful story wrapped inside layers of Japanese landscapes. There is just enough comic relief to keep the little ones, who may not be as entranced by the details, entertained and laughing.

The Secret World of Arrietty opens in theatres on February 17, be sure to bring the whole family to experience the world of the borrowers.

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Filed Under: Disney Movie News & Reviews, Disney News, Movie Reviews, Movies & Books, Reviews Tagged With: Amy Poehler, anime, Arietty review, Arrietty, Borrowers, Bridgit Mendler, Carol Burnett, David Henrie, Hiyao Miyazaki, Japan, Japanese animation, Mary Norton, movie review, Secret World of Arrietty, Studio Ghibli, Will Arnett

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